Esp32 ST7789 + LVGL屏幕配置文档(从零开始)
在文件中修改引脚定义。需要注意的是,如果你的SPI屏幕上没有DC,而是A0,那么A0就是DC,他们的作用相同。这里就跟据自己去接的引脚去改就可以,或者跟笔者的引脚对着去接也可以。LVGL(Light and Versatile Graphics Library)是一个免费开放源代码的图形库,专为嵌入式系统设计,用于创建具有吸引力的图形用户界面(GUI)。它支持多种显示设备,并且可以在资源受限的硬件
版本
TFT_eSPI:2.5.43
LVGL: 8.30
如果是新手推荐按着这个版本去安装,会少踩坑。
Esp32原理图

TFT_eSPI
1. 下载 TFT_eSPI 库
你需要从 GitHub 上下载 TFT_eSPI 库,其链接为:https://github.com/Bodmer/TFT_eSPI。.
2. 移植库到项目
将下载好的 TFT_eSPI 库移植到你的项目中,具体移植方式根据你所使用的开发环境而定。

3. 修改引脚定义
在 User_Setup.h 文件中修改引脚定义。需要注意的是,如果你的SPI屏幕上没有DC,而是A0,那么A0就是DC,他们的作用相同。

这里就跟据自己去接的引脚去改就可以,或者跟笔者的引脚对着去接也可以。
4. 解决颜色显示问题
若出现颜色显示不正确的情况,可按以下操作解决:将以下两处的注释解开,一处用于颜色反转,另一处用于将颜色显示模式修改为 BGR。具体在代码中找到对应的注释行并去掉注释符号即可。


好了,此时上一段官方的demo运行代码检测一下就OK了。
/*
Example animated analogue meters using a ILI9341 TFT LCD screen
Needs Font 2 (also Font 4 if using large scale label)
Make sure all the display driver and pin connections are correct by
editing the User_Setup.h file in the TFT_eSPI library folder.
#########################################################################
###### DON'T FORGET TO UPDATE THE User_Setup.h FILE IN THE LIBRARY ######
#########################################################################
*/
#include <TFT_eSPI.h> // Hardware-specific library
#include <SPI.h>
TFT_eSPI tft = TFT_eSPI(); // Invoke custom library
#define TFT_GREY 0x5AEB
#define LOOP_PERIOD 35 // Display updates every 35 ms
float ltx = 0; // Saved x coord of bottom of needle
uint16_t osx = 120, osy = 120; // Saved x & y coords
uint32_t updateTime = 0; // time for next update
int old_analog = -999; // Value last displayed
int old_digital = -999; // Value last displayed
int value[6] = {0, 0, 0, 0, 0, 0};
int old_value[6] = { -1, -1, -1, -1, -1, -1};
int d = 0;
void setup(void) {
tft.init();
tft.setRotation(0);
Serial.begin(57600); // For debug
tft.fillScreen(TFT_BLACK);
analogMeter(); // Draw analogue meter
// Draw 6 linear meters
byte d = 40;
plotLinear("A0", 0, 160);
plotLinear("A1", 1 * d, 160);
plotLinear("A2", 2 * d, 160);
plotLinear("A3", 3 * d, 160);
plotLinear("A4", 4 * d, 160);
plotLinear("A5", 5 * d, 160);
updateTime = millis(); // Next update time
}
void loop() {
if (updateTime <= millis()) {
updateTime = millis() + LOOP_PERIOD;
d += 4; if (d >= 360) d = 0;
//value[0] = map(analogRead(A0), 0, 1023, 0, 100); // Test with value form Analogue 0
// Create a Sine wave for testing
value[0] = 50 + 50 * sin((d + 0) * 0.0174532925);
value[1] = 50 + 50 * sin((d + 60) * 0.0174532925);
value[2] = 50 + 50 * sin((d + 120) * 0.0174532925);
value[3] = 50 + 50 * sin((d + 180) * 0.0174532925);
value[4] = 50 + 50 * sin((d + 240) * 0.0174532925);
value[5] = 50 + 50 * sin((d + 300) * 0.0174532925);
//unsigned long t = millis();
plotPointer();
plotNeedle(value[0], 0);
//Serial.println(millis()-t); // Print time taken for meter update
}
}
// #########################################################################
// Draw the analogue meter on the screen
// #########################################################################
void analogMeter()
{
// Meter outline
tft.fillRect(0, 0, 239, 126, TFT_GREY);
tft.fillRect(5, 3, 230, 119, TFT_WHITE);
tft.setTextColor(TFT_BLACK); // Text colour
// Draw ticks every 5 degrees from -50 to +50 degrees (100 deg. FSD swing)
for (int i = -50; i < 51; i += 5) {
// Long scale tick length
int tl = 15;
// Coordinates of tick to draw
float sx = cos((i - 90) * 0.0174532925);
float sy = sin((i - 90) * 0.0174532925);
uint16_t x0 = sx * (100 + tl) + 120;
uint16_t y0 = sy * (100 + tl) + 140;
uint16_t x1 = sx * 100 + 120;
uint16_t y1 = sy * 100 + 140;
// Coordinates of next tick for zone fill
float sx2 = cos((i + 5 - 90) * 0.0174532925);
float sy2 = sin((i + 5 - 90) * 0.0174532925);
int x2 = sx2 * (100 + tl) + 120;
int y2 = sy2 * (100 + tl) + 140;
int x3 = sx2 * 100 + 120;
int y3 = sy2 * 100 + 140;
// Yellow zone limits
//if (i >= -50 && i < 0) {
// tft.fillTriangle(x0, y0, x1, y1, x2, y2, TFT_YELLOW);
// tft.fillTriangle(x1, y1, x2, y2, x3, y3, TFT_YELLOW);
//}
// Green zone limits
if (i >= 0 && i < 25) {
tft.fillTriangle(x0, y0, x1, y1, x2, y2, TFT_GREEN);
tft.fillTriangle(x1, y1, x2, y2, x3, y3, TFT_GREEN);
}
// Orange zone limits
if (i >= 25 && i < 50) {
tft.fillTriangle(x0, y0, x1, y1, x2, y2, TFT_ORANGE);
tft.fillTriangle(x1, y1, x2, y2, x3, y3, TFT_ORANGE);
}
// Short scale tick length
if (i % 25 != 0) tl = 8;
// Recalculate coords incase tick lenght changed
x0 = sx * (100 + tl) + 120;
y0 = sy * (100 + tl) + 140;
x1 = sx * 100 + 120;
y1 = sy * 100 + 140;
// Draw tick
tft.drawLine(x0, y0, x1, y1, TFT_BLACK);
// Check if labels should be drawn, with position tweaks
if (i % 25 == 0) {
// Calculate label positions
x0 = sx * (100 + tl + 10) + 120;
y0 = sy * (100 + tl + 10) + 140;
switch (i / 25) {
case -2: tft.drawCentreString("0", x0, y0 - 12, 2); break;
case -1: tft.drawCentreString("25", x0, y0 - 9, 2); break;
case 0: tft.drawCentreString("50", x0, y0 - 6, 2); break;
case 1: tft.drawCentreString("75", x0, y0 - 9, 2); break;
case 2: tft.drawCentreString("100", x0, y0 - 12, 2); break;
}
}
// Now draw the arc of the scale
sx = cos((i + 5 - 90) * 0.0174532925);
sy = sin((i + 5 - 90) * 0.0174532925);
x0 = sx * 100 + 120;
y0 = sy * 100 + 140;
// Draw scale arc, don't draw the last part
if (i < 50) tft.drawLine(x0, y0, x1, y1, TFT_BLACK);
}
tft.drawString("%RH", 5 + 230 - 40, 119 - 20, 2); // Units at bottom right
tft.drawCentreString("%RH", 120, 70, 4); // Comment out to avoid font 4
tft.drawRect(5, 3, 230, 119, TFT_BLACK); // Draw bezel line
plotNeedle(0, 0); // Put meter needle at 0
}
// #########################################################################
// Update needle position
// This function is blocking while needle moves, time depends on ms_delay
// 10ms minimises needle flicker if text is drawn within needle sweep area
// Smaller values OK if text not in sweep area, zero for instant movement but
// does not look realistic... (note: 100 increments for full scale deflection)
// #########################################################################
void plotNeedle(int value, byte ms_delay)
{
tft.setTextColor(TFT_BLACK, TFT_WHITE);
char buf[8]; dtostrf(value, 4, 0, buf);
tft.drawRightString(buf, 40, 119 - 20, 2);
if (value < -10) value = -10; // Limit value to emulate needle end stops
if (value > 110) value = 110;
// Move the needle util new value reached
while (!(value == old_analog)) {
if (old_analog < value) old_analog++;
else old_analog--;
if (ms_delay == 0) old_analog = value; // Update immediately id delay is 0
float sdeg = map(old_analog, -10, 110, -150, -30); // Map value to angle
// Calculate tip of needle coords
float sx = cos(sdeg * 0.0174532925);
float sy = sin(sdeg * 0.0174532925);
// Calculate x delta of needle start (does not start at pivot point)
float tx = tan((sdeg + 90) * 0.0174532925);
// Erase old needle image
tft.drawLine(120 + 20 * ltx - 1, 140 - 20, osx - 1, osy, TFT_WHITE);
tft.drawLine(120 + 20 * ltx, 140 - 20, osx, osy, TFT_WHITE);
tft.drawLine(120 + 20 * ltx + 1, 140 - 20, osx + 1, osy, TFT_WHITE);
// Re-plot text under needle
tft.setTextColor(TFT_BLACK);
tft.drawCentreString("%RH", 120, 70, 4); // // Comment out to avoid font 4
// Store new needle end coords for next erase
ltx = tx;
osx = sx * 98 + 120;
osy = sy * 98 + 140;
// Draw the needle in the new postion, magenta makes needle a bit bolder
// draws 3 lines to thicken needle
tft.drawLine(120 + 20 * ltx - 1, 140 - 20, osx - 1, osy, TFT_RED);
tft.drawLine(120 + 20 * ltx, 140 - 20, osx, osy, TFT_MAGENTA);
tft.drawLine(120 + 20 * ltx + 1, 140 - 20, osx + 1, osy, TFT_RED);
// Slow needle down slightly as it approaches new postion
if (abs(old_analog - value) < 10) ms_delay += ms_delay / 5;
// Wait before next update
delay(ms_delay);
}
}
// #########################################################################
// Draw a linear meter on the screen
// #########################################################################
void plotLinear(char *label, int x, int y)
{
int w = 36;
tft.drawRect(x, y, w, 155, TFT_GREY);
tft.fillRect(x + 2, y + 19, w - 3, 155 - 38, TFT_WHITE);
tft.setTextColor(TFT_CYAN, TFT_BLACK);
tft.drawCentreString(label, x + w / 2, y + 2, 2);
for (int i = 0; i < 110; i += 10)
{
tft.drawFastHLine(x + 20, y + 27 + i, 6, TFT_BLACK);
}
for (int i = 0; i < 110; i += 50)
{
tft.drawFastHLine(x + 20, y + 27 + i, 9, TFT_BLACK);
}
tft.fillTriangle(x + 3, y + 127, x + 3 + 16, y + 127, x + 3, y + 127 - 5, TFT_RED);
tft.fillTriangle(x + 3, y + 127, x + 3 + 16, y + 127, x + 3, y + 127 + 5, TFT_RED);
tft.drawCentreString("---", x + w / 2, y + 155 - 18, 2);
}
// #########################################################################
// Adjust 6 linear meter pointer positions
// #########################################################################
void plotPointer(void)
{
int dy = 187;
byte pw = 16;
tft.setTextColor(TFT_GREEN, TFT_BLACK);
// Move the 6 pointers one pixel towards new value
for (int i = 0; i < 6; i++)
{
char buf[8]; dtostrf(value[i], 4, 0, buf);
tft.drawRightString(buf, i * 40 + 36 - 5, 187 - 27 + 155 - 18, 2);
int dx = 3 + 40 * i;
if (value[i] < 0) value[i] = 0; // Limit value to emulate needle end stops
if (value[i] > 100) value[i] = 100;
while (!(value[i] == old_value[i])) {
dy = 187 + 100 - old_value[i];
if (old_value[i] > value[i])
{
tft.drawLine(dx, dy - 5, dx + pw, dy, TFT_WHITE);
old_value[i]--;
tft.drawLine(dx, dy + 6, dx + pw, dy + 1, TFT_RED);
}
else
{
tft.drawLine(dx, dy + 5, dx + pw, dy, TFT_WHITE);
old_value[i]++;
tft.drawLine(dx, dy - 6, dx + pw, dy - 1, TFT_RED);
}
}
}
}

如果你的屏幕不亮的话且编译没报错那大概率就是引脚接错了。
LVGL
介绍:
LVGL(Light and Versatile Graphics Library)是一个免费开放源代码的图形库,专为嵌入式系统设计,用于创建具有吸引力的图形用户界面(GUI)。它支持多种显示设备,并且可以在资源受限的硬件上运行,比如微控制器。LVGL提供了丰富的GUI组件和功能,如按钮、图表、图像、标签等,使开发者能够快速构建复杂的用户界面。
1. 下载LVGL库

这里推荐去安装8.30以上的版本,因为 8.30里面有一些头文件包含的BUG需要手动去改一下。
如果安装不成功就是你的网络访问Github有问题,解决一下就可以了。可以用waittitok工具去加速Github.
问题链接如下:lvgl/lvgl.h: No such file or directory · Issue #3525 · lvgl/lvgl
2. 配置LVGL库
LVGL库下载下来是不能直接用的,需要去简单配置一下。

找到这个目录下的这个文件,这是官方给出的模板配置文件。把他改为lv_conf.h。然后复制到上一层目录下。

具体配置文件流程:

如果不想自己配置的话可以复制我的。前提是你得是8.30版本的LVGL
/**
* @file lv_conf.h
* Configuration file for v8.3.0
*/
/*
* Copy this file as `lv_conf.h`
* 1. simply next to the `lvgl` folder
* 2. or any other places and
* - define `LV_CONF_INCLUDE_SIMPLE`
* - add the path as include path
*/
/* clang-format off */
#if 1 /*Set it to "1" to enable content*/
#ifndef LV_CONF_H
#define LV_CONF_H
#include <stdint.h>
/*====================
COLOR SETTINGS
*====================*/
/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
#define LV_COLOR_DEPTH 16
/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
#define LV_COLOR_16_SWAP 0
/*Enable features to draw on transparent background.
*It's required if opa, and transform_* style properties are used.
*Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*/
#define LV_COLOR_SCREEN_TRANSP 0
/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
* 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
#define LV_COLOR_MIX_ROUND_OFS 0
/*Images pixels with this color will not be drawn if they are chroma keyed)*/
#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/
/*=========================
MEMORY SETTINGS
*=========================*/
/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
#define LV_MEM_CUSTOM 0
#if LV_MEM_CUSTOM == 0
/*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
#define LV_MEM_SIZE (48U * 1024U) /*[bytes]*/
/*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
#define LV_MEM_ADR 0 /*0: unused*/
/*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
#if LV_MEM_ADR == 0
#undef LV_MEM_POOL_INCLUDE
#undef LV_MEM_POOL_ALLOC
#endif
#else /*LV_MEM_CUSTOM*/
#define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
#define LV_MEM_CUSTOM_ALLOC malloc
#define LV_MEM_CUSTOM_FREE free
#define LV_MEM_CUSTOM_REALLOC realloc
#endif /*LV_MEM_CUSTOM*/
/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
*You will see an error log message if there wasn't enough buffers. */
#define LV_MEM_BUF_MAX_NUM 16
/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
#define LV_MEMCPY_MEMSET_STD 0
/*====================
HAL SETTINGS
*====================*/
/*Default display refresh period. LVG will redraw changed areas with this period time*/
#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
/*Input device read period in milliseconds*/
#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/
/*Use a custom tick source that tells the elapsed time in milliseconds.
*It removes the need to manually update the tick with `lv_tick_inc()`)*/
#define LV_TICK_CUSTOM 1
#if LV_TICK_CUSTOM
#define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/
#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
#endif /*LV_TICK_CUSTOM*/
/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
*(Not so important, you can adjust it to modify default sizes and spaces)*/
#define LV_DPI_DEF 130 /*[px/inch]*/
/*=======================
* FEATURE CONFIGURATION
*=======================*/
/*-------------
* Drawing
*-----------*/
/*Enable complex draw engine.
*Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
#define LV_DRAW_COMPLEX 1
#if LV_DRAW_COMPLEX != 0
/*Allow buffering some shadow calculation.
*LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
*Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
#define LV_SHADOW_CACHE_SIZE 0
/* Set number of maximally cached circle data.
* The circumference of 1/4 circle are saved for anti-aliasing
* radius * 4 bytes are used per circle (the most often used radiuses are saved)
* 0: to disable caching */
#define LV_CIRCLE_CACHE_SIZE 4
#endif /*LV_DRAW_COMPLEX*/
/**
* "Simple layers" are used when a widget has `style_opa < 255` to buffer the widget into a layer
* and blend it as an image with the given opacity.
* Note that `bg_opa`, `text_opa` etc don't require buffering into layer)
* The widget can be buffered in smaller chunks to avoid using large buffers.
*
* - LV_LAYER_SIMPLE_BUF_SIZE: [bytes] the optimal target buffer size. LVGL will try to allocate it
* - LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes] used if `LV_LAYER_SIMPLE_BUF_SIZE` couldn't be allocated.
*
* Both buffer sizes are in bytes.
* "Transformed layers" (where transform_angle/zoom properties are used) use larger buffers
* and can't be drawn in chunks. So these settings affects only widgets with opacity.
*/
#define LV_LAYER_SIMPLE_BUF_SIZE (24 * 1024)
#define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3 * 1024)
/*Default image cache size. Image caching keeps the images opened.
*If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
*With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
*However the opened images might consume additional RAM.
*0: to disable caching*/
#define LV_IMG_CACHE_DEF_SIZE 0
/*Number of stops allowed per gradient. Increase this to allow more stops.
*This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
#define LV_GRADIENT_MAX_STOPS 2
/*Default gradient buffer size.
*When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
*LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
*If the cache is too small the map will be allocated only while it's required for the drawing.
*0 mean no caching.*/
#define LV_GRAD_CACHE_DEF_SIZE 0
/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
*LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
*The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
#define LV_DITHER_GRADIENT 0
#if LV_DITHER_GRADIENT
/*Add support for error diffusion dithering.
*Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
*The increase in memory consumption is (24 bits * object's width)*/
#define LV_DITHER_ERROR_DIFFUSION 0
#endif
/*Maximum buffer size to allocate for rotation.
*Only used if software rotation is enabled in the display driver.*/
#define LV_DISP_ROT_MAX_BUF (10*1024)
/*-------------
* GPU
*-----------*/
/*Use Arm's 2D acceleration library Arm-2D */
#define LV_USE_GPU_ARM2D 0
/*Use STM32's DMA2D (aka Chrom Art) GPU*/
#define LV_USE_GPU_STM32_DMA2D 0
#if LV_USE_GPU_STM32_DMA2D
/*Must be defined to include path of CMSIS header of target processor
e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
#define LV_GPU_DMA2D_CMSIS_INCLUDE
#endif
/*Use SWM341's DMA2D GPU*/
#define LV_USE_GPU_SWM341_DMA2D 0
#if LV_USE_GPU_SWM341_DMA2D
#define LV_GPU_SWM341_DMA2D_INCLUDE "SWM341.h"
#endif
/*Use NXP's PXP GPU iMX RTxxx platforms*/
#define LV_USE_GPU_NXP_PXP 0
#if LV_USE_GPU_NXP_PXP
/*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
* and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
* has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
*0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
*/
#define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
#endif
/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
#define LV_USE_GPU_NXP_VG_LITE 0
/*Use SDL renderer API*/
#define LV_USE_GPU_SDL 0
#if LV_USE_GPU_SDL
#define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
/*Texture cache size, 8MB by default*/
#define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
/*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
#define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
#endif
/*-------------
* Logging
*-----------*/
/*Enable the log module*/
#define LV_USE_LOG 0
#if LV_USE_LOG
/*How important log should be added:
*LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
*LV_LOG_LEVEL_INFO Log important events
*LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
*LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
*LV_LOG_LEVEL_USER Only logs added by the user
*LV_LOG_LEVEL_NONE Do not log anything*/
#define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
/*1: Print the log with 'printf';
*0: User need to register a callback with `lv_log_register_print_cb()`*/
#define LV_LOG_PRINTF 0
/*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
#define LV_LOG_TRACE_MEM 1
#define LV_LOG_TRACE_TIMER 1
#define LV_LOG_TRACE_INDEV 1
#define LV_LOG_TRACE_DISP_REFR 1
#define LV_LOG_TRACE_EVENT 1
#define LV_LOG_TRACE_OBJ_CREATE 1
#define LV_LOG_TRACE_LAYOUT 1
#define LV_LOG_TRACE_ANIM 1
#endif /*LV_USE_LOG*/
/*-------------
* Asserts
*-----------*/
/*Enable asserts if an operation is failed or an invalid data is found.
*If LV_USE_LOG is enabled an error message will be printed on failure*/
#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/
#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/
#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/
/*Add a custom handler when assert happens e.g. to restart the MCU*/
#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
#define LV_ASSERT_HANDLER while(1); /*Halt by default*/
/*-------------
* Others
*-----------*/
/*1: Show CPU usage and FPS count*/
#define LV_USE_PERF_MONITOR 0
#if LV_USE_PERF_MONITOR
#define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
#endif
/*1: Show the used memory and the memory fragmentation
* Requires LV_MEM_CUSTOM = 0*/
#define LV_USE_MEM_MONITOR 0
#if LV_USE_MEM_MONITOR
#define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
#endif
/*1: Draw random colored rectangles over the redrawn areas*/
#define LV_USE_REFR_DEBUG 0
/*Change the built in (v)snprintf functions*/
#define LV_SPRINTF_CUSTOM 0
#if LV_SPRINTF_CUSTOM
#define LV_SPRINTF_INCLUDE <stdio.h>
#define lv_snprintf snprintf
#define lv_vsnprintf vsnprintf
#else /*LV_SPRINTF_CUSTOM*/
#define LV_SPRINTF_USE_FLOAT 0
#endif /*LV_SPRINTF_CUSTOM*/
#define LV_USE_USER_DATA 1
/*Garbage Collector settings
*Used if lvgl is bound to higher level language and the memory is managed by that language*/
#define LV_ENABLE_GC 0
#if LV_ENABLE_GC != 0
#define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
#endif /*LV_ENABLE_GC*/
/*=====================
* COMPILER SETTINGS
*====================*/
/*For big endian systems set to 1*/
#define LV_BIG_ENDIAN_SYSTEM 0
/*Define a custom attribute to `lv_tick_inc` function*/
#define LV_ATTRIBUTE_TICK_INC
/*Define a custom attribute to `lv_timer_handler` function*/
#define LV_ATTRIBUTE_TIMER_HANDLER
/*Define a custom attribute to `lv_disp_flush_ready` function*/
#define LV_ATTRIBUTE_FLUSH_READY
/*Required alignment size for buffers*/
#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
* E.g. __attribute__((aligned(4)))*/
#define LV_ATTRIBUTE_MEM_ALIGN
/*Attribute to mark large constant arrays for example font's bitmaps*/
#define LV_ATTRIBUTE_LARGE_CONST
/*Compiler prefix for a big array declaration in RAM*/
#define LV_ATTRIBUTE_LARGE_RAM_ARRAY
/*Place performance critical functions into a faster memory (e.g RAM)*/
#define LV_ATTRIBUTE_FAST_MEM
/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
#define LV_ATTRIBUTE_DMA
/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
*should also appear on LVGL binding API such as Micropython.*/
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
#define LV_USE_LARGE_COORD 0
/*==================
* FONT USAGE
*===================*/
/*Montserrat fonts with ASCII range and some symbols using bpp = 4
*https://fonts.google.com/specimen/Montserrat*/
#define LV_FONT_MONTSERRAT_8 1
#define LV_FONT_MONTSERRAT_10 1
#define LV_FONT_MONTSERRAT_12 1
#define LV_FONT_MONTSERRAT_14 1
#define LV_FONT_MONTSERRAT_16 1
#define LV_FONT_MONTSERRAT_18 1
#define LV_FONT_MONTSERRAT_20 1
#define LV_FONT_MONTSERRAT_22 1
#define LV_FONT_MONTSERRAT_24 1
#define LV_FONT_MONTSERRAT_26 1
#define LV_FONT_MONTSERRAT_28 1
#define LV_FONT_MONTSERRAT_30 1
#define LV_FONT_MONTSERRAT_32 1
#define LV_FONT_MONTSERRAT_34 1
#define LV_FONT_MONTSERRAT_36 1
#define LV_FONT_MONTSERRAT_38 1
#define LV_FONT_MONTSERRAT_40 1
#define LV_FONT_MONTSERRAT_42 1
#define LV_FONT_MONTSERRAT_44 1
#define LV_FONT_MONTSERRAT_46 1
#define LV_FONT_MONTSERRAT_48 1
/*Demonstrate special features*/
#define LV_FONT_MONTSERRAT_12_SUBPX 0
#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/
#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
/*Pixel perfect monospace fonts*/
#define LV_FONT_UNSCII_8 0
#define LV_FONT_UNSCII_16 0
/*Optionally declare custom fonts here.
*You can use these fonts as default font too and they will be available globally.
*E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
#define LV_FONT_CUSTOM_DECLARE
/*Always set a default font*/
#define LV_FONT_DEFAULT &lv_font_montserrat_14
/*Enable handling large font and/or fonts with a lot of characters.
*The limit depends on the font size, font face and bpp.
*Compiler error will be triggered if a font needs it.*/
#define LV_FONT_FMT_TXT_LARGE 0
/*Enables/disables support for compressed fonts.*/
#define LV_USE_FONT_COMPRESSED 0
/*Enable subpixel rendering*/
#define LV_USE_FONT_SUBPX 0
#if LV_USE_FONT_SUBPX
/*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
#define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/
#endif
/*Enable drawing placeholders when glyph dsc is not found*/
#define LV_USE_FONT_PLACEHOLDER 1
/*=================
* TEXT SETTINGS
*=================*/
/**
* Select a character encoding for strings.
* Your IDE or editor should have the same character encoding
* - LV_TXT_ENC_UTF8
* - LV_TXT_ENC_ASCII
*/
#define LV_TXT_ENC LV_TXT_ENC_UTF8
/*Can break (wrap) texts on these chars*/
#define LV_TXT_BREAK_CHARS " ,.;:-_"
/*If a word is at least this long, will break wherever "prettiest"
*To disable, set to a value <= 0*/
#define LV_TXT_LINE_BREAK_LONG_LEN 0
/*Minimum number of characters in a long word to put on a line before a break.
*Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
/*Minimum number of characters in a long word to put on a line after a break.
*Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
/*The control character to use for signalling text recoloring.*/
#define LV_TXT_COLOR_CMD "#"
/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
*The direction will be processed according to the Unicode Bidirectional Algorithm:
*https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
#define LV_USE_BIDI 0
#if LV_USE_BIDI
/*Set the default direction. Supported values:
*`LV_BASE_DIR_LTR` Left-to-Right
*`LV_BASE_DIR_RTL` Right-to-Left
*`LV_BASE_DIR_AUTO` detect texts base direction*/
#define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
#endif
/*Enable Arabic/Persian processing
*In these languages characters should be replaced with an other form based on their position in the text*/
#define LV_USE_ARABIC_PERSIAN_CHARS 0
/*==================
* WIDGET USAGE
*================*/
/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
#define LV_USE_ARC 1
#define LV_USE_BAR 1
#define LV_USE_BTN 1
#define LV_USE_BTNMATRIX 1
#define LV_USE_CANVAS 1
#define LV_USE_CHECKBOX 1
#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/
#define LV_USE_IMG 1 /*Requires: lv_label*/
#define LV_USE_LABEL 1
#if LV_USE_LABEL
#define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
#define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/
#endif
#define LV_USE_LINE 1
#define LV_USE_ROLLER 1 /*Requires: lv_label*/
#if LV_USE_ROLLER
#define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
#endif
#define LV_USE_SLIDER 1 /*Requires: lv_bar*/
#define LV_USE_SWITCH 1
#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/
#if LV_USE_TEXTAREA != 0
#define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
#endif
#define LV_USE_TABLE 1
/*==================
* EXTRA COMPONENTS
*==================*/
/*-----------
* Widgets
*----------*/
#define LV_USE_ANIMIMG 1
#define LV_USE_CALENDAR 1
#if LV_USE_CALENDAR
#define LV_CALENDAR_WEEK_STARTS_MONDAY 0
#if LV_CALENDAR_WEEK_STARTS_MONDAY
#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
#else
#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
#endif
#define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
#define LV_USE_CALENDAR_HEADER_ARROW 1
#define LV_USE_CALENDAR_HEADER_DROPDOWN 1
#endif /*LV_USE_CALENDAR*/
#define LV_USE_CHART 1
#define LV_USE_COLORWHEEL 1
#define LV_USE_IMGBTN 1
#define LV_USE_KEYBOARD 1
#define LV_USE_LED 1
#define LV_USE_LIST 1
#define LV_USE_MENU 1
#define LV_USE_METER 1
#define LV_USE_MSGBOX 1
#define LV_USE_SPAN 1
#if LV_USE_SPAN
/*A line text can contain maximum num of span descriptor */
#define LV_SPAN_SNIPPET_STACK_SIZE 64
#endif
#define LV_USE_SPINBOX 1
#define LV_USE_SPINNER 1
#define LV_USE_TABVIEW 1
#define LV_USE_TILEVIEW 1
#define LV_USE_WIN 1
/*-----------
* Themes
*----------*/
/*A simple, impressive and very complete theme*/
#define LV_USE_THEME_DEFAULT 1
#if LV_USE_THEME_DEFAULT
/*0: Light mode; 1: Dark mode*/
#define LV_THEME_DEFAULT_DARK 0
/*1: Enable grow on press*/
#define LV_THEME_DEFAULT_GROW 1
/*Default transition time in [ms]*/
#define LV_THEME_DEFAULT_TRANSITION_TIME 80
#endif /*LV_USE_THEME_DEFAULT*/
/*A very simple theme that is a good starting point for a custom theme*/
#define LV_USE_THEME_BASIC 1
/*A theme designed for monochrome displays*/
#define LV_USE_THEME_MONO 1
/*-----------
* Layouts
*----------*/
/*A layout similar to Flexbox in CSS.*/
#define LV_USE_FLEX 1
/*A layout similar to Grid in CSS.*/
#define LV_USE_GRID 1
/*---------------------
* 3rd party libraries
*--------------------*/
/*File system interfaces for common APIs */
/*API for fopen, fread, etc*/
#define LV_USE_FS_STDIO 0
#if LV_USE_FS_STDIO
#define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for open, read, etc*/
#define LV_USE_FS_POSIX 0
#if LV_USE_FS_POSIX
#define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for CreateFile, ReadFile, etc*/
#define LV_USE_FS_WIN32 0
#if LV_USE_FS_WIN32
#define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
#define LV_USE_FS_FATFS 0
#if LV_USE_FS_FATFS
#define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*PNG decoder library*/
#define LV_USE_PNG 0
/*BMP decoder library*/
#define LV_USE_BMP 0
/* JPG + split JPG decoder library.
* Split JPG is a custom format optimized for embedded systems. */
#define LV_USE_SJPG 0
/*GIF decoder library*/
#define LV_USE_GIF 0
/*QR code library*/
#define LV_USE_QRCODE 0
/*FreeType library*/
#define LV_USE_FREETYPE 0
#if LV_USE_FREETYPE
/*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
#define LV_FREETYPE_CACHE_SIZE (16 * 1024)
#if LV_FREETYPE_CACHE_SIZE >= 0
/* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
/* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
/* if font size >= 256, must be configured as image cache */
#define LV_FREETYPE_SBIT_CACHE 0
/* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
/* (0:use system defaults) */
#define LV_FREETYPE_CACHE_FT_FACES 0
#define LV_FREETYPE_CACHE_FT_SIZES 0
#endif
#endif
/*Rlottie library*/
#define LV_USE_RLOTTIE 0
/*FFmpeg library for image decoding and playing videos
*Supports all major image formats so do not enable other image decoder with it*/
#define LV_USE_FFMPEG 0
#if LV_USE_FFMPEG
/*Dump input information to stderr*/
#define LV_FFMPEG_DUMP_FORMAT 0
#endif
/*-----------
* Others
*----------*/
/*1: Enable API to take snapshot for object*/
#define LV_USE_SNAPSHOT 0
/*1: Enable Monkey test*/
#define LV_USE_MONKEY 0
/*1: Enable grid navigation*/
#define LV_USE_GRIDNAV 0
/*1: Enable lv_obj fragment*/
#define LV_USE_FRAGMENT 0
/*1: Support using images as font in label or span widgets */
#define LV_USE_IMGFONT 0
/*1: Enable a published subscriber based messaging system */
#define LV_USE_MSG 0
/*1: Enable Pinyin input method*/
/*Requires: lv_keyboard*/
#define LV_USE_IME_PINYIN 0
#if LV_USE_IME_PINYIN
/*1: Use default thesaurus*/
/*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/
#define LV_IME_PINYIN_USE_DEFAULT_DICT 1
/*Set the maximum number of candidate panels that can be displayed*/
/*This needs to be adjusted according to the size of the screen*/
#define LV_IME_PINYIN_CAND_TEXT_NUM 6
/*Use 9 key input(k9)*/
#define LV_IME_PINYIN_USE_K9_MODE 1
#if LV_IME_PINYIN_USE_K9_MODE == 1
#define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
#endif // LV_IME_PINYIN_USE_K9_MODE
#endif
/*==================
* EXAMPLES
*==================*/
/*Enable the examples to be built with the library*/
#define LV_BUILD_EXAMPLES 1
/*===================
* DEMO USAGE
====================*/
/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
#define LV_USE_DEMO_WIDGETS 1
#if LV_USE_DEMO_WIDGETS
#define LV_DEMO_WIDGETS_SLIDESHOW 0
#endif
/*Demonstrate the usage of encoder and keyboard*/
#define LV_USE_DEMO_KEYPAD_AND_ENCODER 1
/*Benchmark your system*/
#define LV_USE_DEMO_BENCHMARK 1
#if LV_USE_DEMO_BENCHMARK
/*Use RGB565A8 images with 16 bit color depth instead of ARGB8565*/
#define LV_DEMO_BENCHMARK_RGB565A8 1
#endif
/*Stress test for LVGL*/
#define LV_USE_DEMO_STRESS 1
/*Music player demo*/
#define LV_USE_DEMO_MUSIC 1
#if LV_USE_DEMO_MUSIC
#define LV_DEMO_MUSIC_SQUARE 1
#define LV_DEMO_MUSIC_LANDSCAPE 1
#define LV_DEMO_MUSIC_ROUND 1
#define LV_DEMO_MUSIC_LARGE 1
#define LV_DEMO_MUSIC_AUTO_PLAY 1
#endif
/*--END OF LV_CONF_H--*/
#endif /*LV_CONF_H*/
#endif /*End of "Content enable"*/

然后就配置完成了。跑一个LVGL的测试代码:
#include <lvgl.h>
#include <TFT_eSPI.h>
/*If you want to use the LVGL examples,
make sure to install the lv_examples Arduino library
and uncomment the following line.
#include <lv_examples.h>
*/
#include "demos/lv_demos.h"
/*Change to your screen resolution*/
static const uint16_t screenWidth = 320;
static const uint16_t screenHeight = 240;
static lv_disp_draw_buf_t draw_buf;
static lv_color_t buf[ screenWidth * 10 ];
TFT_eSPI tft = TFT_eSPI(screenWidth, screenHeight); /* TFT instance */
#if LV_USE_LOG != 0
/* Serial debugging */
void my_print(const char * buf)
{
Serial.printf(buf);
Serial.flush();
}
#endif
/* Display flushing */
void my_disp_flush( lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p )
{
uint32_t w = ( area->x2 - area->x1 + 1 );
uint32_t h = ( area->y2 - area->y1 + 1 );
tft.startWrite();
tft.setAddrWindow( area->x1, area->y1, w, h );
tft.pushColors( ( uint16_t * )&color_p->full, w * h, true );
tft.endWrite();
lv_disp_flush_ready( disp );
}
void setup()
{
Serial.begin( 115200 ); /* prepare for possible serial debug */
String LVGL_Arduino = "Hello Arduino! ";
LVGL_Arduino += String('V') + lv_version_major() + "." + lv_version_minor() + "." + lv_version_patch();
Serial.println( LVGL_Arduino );
Serial.println( "I am LVGL_Arduino" );
lv_init();
#if LV_USE_LOG != 0
lv_log_register_print_cb( my_print ); /* register print function for debugging */
#endif
tft.begin(); /* TFT init */
tft.setRotation( 3 ); /* Landscape orientation, flipped */
lv_disp_draw_buf_init( &draw_buf, buf, NULL, screenWidth * 10 );
/*Initialize the display*/
static lv_disp_drv_t disp_drv;
lv_disp_drv_init( &disp_drv );
/*Change the following line to your display resolution*/
disp_drv.hor_res = screenWidth;
disp_drv.ver_res = screenHeight;
disp_drv.flush_cb = my_disp_flush;
disp_drv.draw_buf = &draw_buf;
lv_disp_drv_register( &disp_drv );
#if 0
/* Create simple label */
lv_obj_t *label = lv_label_create( lv_scr_act() );
lv_label_set_text( label, LVGL_Arduino.c_str() );
lv_obj_align( label, LV_ALIGN_CENTER, 0, 0 );
#else
/* Try an example from the lv_examples Arduino library
make sure to include it as written above.
lv_example_btn_1();
*/
// uncomment one of these demos
// lv_demo_widgets(); // OK
// lv_demo_benchmark(); // OK
// lv_demo_keypad_encoder(); // works, but I haven't an encoder
// lv_demo_music(); // NOK
// lv_demo_printer();
lv_demo_stress(); // seems to be OK
#endif
Serial.println( "Setup done" );
}
void loop()
{
lv_timer_handler(); /* let the GUI do its work */
delay( 5 );
}
配置完成。

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